Top 40 Hidetaka Miyazaki Quotes

Here we have the best Hidetaka Miyazaki Quotes. Find the perfect quotation from our collection.

Growing up, I was restricted at home from playing video
Growing up, I was restricted at home from playing video games until I reached university.

Hidetaka Miyazaki
Ever sinceDemon‘s Souls,’ I’ve really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.

Hidetaka Miyazaki
The grappling hook allows for versatile and dynamic movement through the map, while a variety of shinobi-esque tools allow for all sorts of tricks and finesse. These are very important elements of ‘Sekiro: Shadows Die Twice”s gameplay and the protagonist‘s nature.

Hidetaka Miyazaki
The main concept of ‘Dark Souls III’ is the first flame and its successors; the world has been in this cycle of reigniting the flame since the first game, but now it seems to be disappearing, almost dying. We’re trying to draw out the aspects of this withering flame.

Hidetaka Miyazaki
Often, I hear my ideas are more incomprehensible than not.

Hidetaka Miyazaki
To feel fulfilled, you must first have a goal that needs fulfilling. At the same time, it must actually be possible to fulfill said goal.

Hidetaka Miyazaki
I would like ‘Dark Souls’ to be a broad exploration game filled with so many veiled things and details.

Hidetaka Miyazaki
I don’t think it’d be the right choice to continue indefinitely creating ‘Souls’ and ‘Bloodborne’ games.

Hidetaka Miyazaki
Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost, like, quirky, very unique titles. Not that we’ve lost that charm in recent years, but that’s something that I really, really liked about our studio.

Hidetaka Miyazaki
We do need this diversity in the industry. Regardless of what From Software is doing, we need people making battle royale games and live services, and we need people making single-player focused experiences. We feel that this diversity is what will keep everyone going.

Hidetaka Miyazaki
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.

Hidetaka Miyazaki
It’s quite obvious that the ‘Dark Souls’ franchise is reaching a turning point, and I’m happy that I have a greater budget for the third game, as well as the creative freedom to make my own decisions. But if there were some restrictions about what I was creating, I definitely wouldn’t want to work on it.

Hidetaka Miyazaki
I’ve been familiar with western fantasy novels since I was a boy.

Hidetaka Miyazaki
There was a board game called ‘Sorcery,’ which is one of my favorites, and I would often revisit the game. It’s not a video game, but it definitely stands out in my mind as a game that impacted me.

Hidetaka Miyazaki
I don’t claim to be a pro gamer in any shape or form.

Hidetaka Miyazaki
If you had a game that said, ‘Oops, you’re dead. Now switch off the game,’ it wouldn’t be very successful. So you do need to have something to teach and be there to learn from, and we feel that death in video games is a positive experience.

Hidetaka Miyazaki
I’m not one to restrict the potential that ‘Dark Souls’ has by insisting that only I can work on the titles.

Hidetaka Miyazaki
From the initial design stages of ‘Sekiro: Shadows Die Twice,’ we had the idea of the player being able to move dynamically through a detailed, multi-layered map. We found that a ‘shinobi’ type character was the key to achieving this in a way that was both realistic and cool.

Hidetaka Miyazaki
It’s true that there was a lot of influence from ‘Tenchu.’ We even pondered making ‘Sekiro: Shadows Die Twice’ a part of the ‘Tenchu’ series at first.

Hidetaka Miyazaki
I, as a gamer, understand passion to discuss favourite games.

Hidetaka Miyazaki
Unlike most kids in Japan, I didn’t have a dream. I wasn’t ambitious.

Hidetaka Miyazaki
In order to produce the satisfaction of comprehension, there first needs to be the process of comprehension. Furthermore, the overarching idea at hand needs to be something that is actually comprehensible.

Hidetaka Miyazaki
I enjoy the process of adding elaboration into games and like to communicate with users through the details I create.

Hidetaka Miyazaki
The construction of ‘Sekiro”s world is based on that of traditional Sengoku, or medieval Japan. To that end, we made sure to reference a lot of written materials on that period as well as actually visit several locations.

Hidetaka Miyazaki
I’m not necessarily a fan of horror genre of movies or books.

Hidetaka Miyazaki
I believe that From Software has to create new things. There will be new types of games coming from us, and ‘Dark Souls 3’ is an important marker in the evolution of From Software.

Hidetaka Miyazaki
When I was working on the first ‘Dark Souls’ – as far back as ‘Demon’s Souls,’ actually – I didn’t expect the player community to come up with speedrun contests or any of the strange new ways to play the games.

Hidetaka Miyazaki
The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the player when they overcome these challenges.

Hidetaka Miyazaki
Dont give up. Obstacles can be overcome through strategy and learning.

Hidetaka Miyazaki
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.

Hidetaka Miyazaki
First of all, I don’t dislike direct storytelling – people seem to think that about my games! Actually, the truth is, I’m just not good at implementing direct narrative in my games.

Hidetaka Miyazaki
Now I’m president. I get to meet a lot of other company presidents. They’re such weird people. I’m fascinated by them. I use some of them as enemy characters in our games.

Hidetaka Miyazaki
I believe it’s important for us to have a diverse and free approach to making games in the way that we like.

Hidetaka Miyazaki
A shinobi embodies an archetype that is able to use everything at their disposal. They don’t pick a fighting style; they use every means and everything they can get their hands on. They exploit every weakness.

Hidetaka Miyazaki
I believe that ‘Dark Souls III’ must be developed as its own individual series.

Hidetaka Miyazaki
I’ve observed some surprise in the reactions so far from people who were not aware that FromSoftware does other things besides ‘Souls.’ This serves as a reminder to me that we have an established reputation – and that we should work on different games so we can be more flexible and build a broader profile.

Hidetaka Miyazaki
Being a director, I’ve had the privilege of heading a PS3 launch title. Looking back, I think the PS4 has made the development cycle much easier.

Hidetaka Miyazaki
‘Deracine’ is French for uprooting, or someone who’s been displaced from their natural environment.

Hidetaka Miyazaki
I really like ‘Metal Wolf Chaos,’ but it’s not my title.

Hidetaka Miyazaki
To be honest, I’m really not interested on how I’m viewed as. The only thing I’m interested in is to keep creating something special. Whether that something is synonymous to me or not is really none of my concern.

Hidetaka Miyazaki